<?xml version="1.0" encoding="UTF-8"?><rss
version="2.0"
xmlns:content="http://purl.org/rss/1.0/modules/content/"
xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:atom="http://www.w3.org/2005/Atom"
xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
> <channel><title>Comments on: The Netbook Gamer: Unreal (1998, FPS)</title> <atom:link href="http://www.geardiary.com/2009/10/19/the-netbook-gamer-unreal-1998-fps/feed/" rel="self" type="application/rss+xml" /><link>http://www.geardiary.com/2009/10/19/the-netbook-gamer-unreal-1998-fps/</link> <description>Everyone can understand technology; sometimes it just takes a little translating.</description> <lastBuildDate>Tue, 14 Feb 2012 22:47:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Michael Anderson</title><link>http://www.geardiary.com/2009/10/19/the-netbook-gamer-unreal-1998-fps/#comment-50849</link> <dc:creator>Michael Anderson</dc:creator> <pubDate>Sat, 24 Oct 2009 02:26:00 +0000</pubDate> <guid
isPermaLink="false">http://www.geardiary.com/?p=49156#comment-50849</guid> <description>Yeah - you probably missed it, but in my heavy coverage of Wolf3D for iPhone, Wolfenstein RPG for iPhone and the recent Wolfenstein for PC &amp; console, I mentioned that because I had loved playing Castle Wolfenstein on my Apple ][+ I was thrilled in &#039;92 when Wolf 3D came out and was a FPS nut ever since ... that is why I say I trace my lineage of FPS love to &#039;81 ...
I&#039;d never heard of Maze War back in the early 90&#039;s, but knew that Ultima Underworld was a true 3D experience before that or Wolf 3D, and an absolute resource pig!
Thanks for walking down memory lane with me ... will be plenty more to come!</description> <content:encoded><![CDATA[<p>Yeah &#8211; you probably missed it, but in my heavy coverage of Wolf3D for iPhone, Wolfenstein RPG for iPhone and the recent Wolfenstein for PC &amp; console, I mentioned that because I had loved playing Castle Wolfenstein on my Apple ][+ I was thrilled in &#8217;92 when Wolf 3D came out and was a FPS nut ever since &#8230; that is why I say I trace my lineage of FPS love to &#8217;81 &#8230;</p><p>I&#8217;d never heard of Maze War back in the early 90&#8242;s, but knew that Ultima Underworld was a true 3D experience before that or Wolf 3D, and an absolute resource pig!</p><p>Thanks for walking down memory lane with me &#8230; will be plenty more to come!</p> ]]></content:encoded> </item> <item><title>By: Mark Chinsky</title><link>http://www.geardiary.com/2009/10/19/the-netbook-gamer-unreal-1998-fps/#comment-50836</link> <dc:creator>Mark Chinsky</dc:creator> <pubDate>Fri, 23 Oct 2009 20:59:59 +0000</pubDate> <guid
isPermaLink="false">http://www.geardiary.com/?p=49156#comment-50836</guid> <description>Ok, I&#039;m dating myself here.  Castle Wolfenstein on the Apple II http://en.wikipedia.org/wiki/Castle_Wolfenstein
was never a FPS but sort of a top down 2d game (and a great one at that.  One of the first to use sound sampling on a home computer)
The first 3d FPS is arguably either Maze War http://en.wikipedia.org/wiki/Maze_War, or more likely, if you think of the modern FPS, Wolfenstein 3d by id which came out in 1992 for the PC (dos version).
http://en.wikipedia.org/wiki/Wolfenstein_3D</description> <content:encoded><![CDATA[<p>Ok, I&#8217;m dating myself here.  Castle Wolfenstein on the Apple II <a
href="http://en.wikipedia.org/wiki/Castle_Wolfenstein" rel="nofollow">http://en.wikipedia.org/wiki/Castle_Wolfenstein</a><br
/> was never a FPS but sort of a top down 2d game (and a great one at that.  One of the first to use sound sampling on a home computer)</p><p>The first 3d FPS is arguably either Maze War <a
href="http://en.wikipedia.org/wiki/Maze_War" rel="nofollow">http://en.wikipedia.org/wiki/Maze_War</a>, or more likely, if you think of the modern FPS, Wolfenstein 3d by id which came out in 1992 for the PC (dos version).<br
/> <a
href="http://en.wikipedia.org/wiki/Wolfenstein_3D" rel="nofollow">http://en.wikipedia.org/wiki/Wolfenstein_3D</a></p> ]]></content:encoded> </item> <item><title>By: Chris (kiwi) Gray</title><link>http://www.geardiary.com/2009/10/19/the-netbook-gamer-unreal-1998-fps/#comment-64071</link> <dc:creator>Chris (kiwi) Gray</dc:creator> <pubDate>Tue, 20 Oct 2009 15:20:46 +0000</pubDate> <guid
isPermaLink="false">http://www.geardiary.com/?p=49156#comment-64071</guid> <description>&lt;span class=&quot;topsy_trackback_comment&quot;&gt;&lt;span class=&quot;topsy_twitter_username&quot;&gt;&lt;span class=&quot;topsy_trackback_content&quot;&gt;The Netbook Gamer: Unreal (1998, FPS) &#124; Gear Diary: Netbook Gamer Retrospective time! I am going to take a look.. http://bit.ly/11sXXv&lt;/span&gt;&lt;/span&gt;</description> <content:encoded><![CDATA[<p><span
class="topsy_trackback_comment"><span
class="topsy_twitter_username"><span
class="topsy_trackback_content">The Netbook Gamer: Unreal (1998, FPS) | Gear Diary: Netbook Gamer Retrospective time! I am going to take a look.. <a
href="http://bit.ly/11sXXv" rel="nofollow">http://bit.ly/11sXXv</a></span></span></span></p> ]]></content:encoded> </item> <item><title>By: breley</title><link>http://www.geardiary.com/2009/10/19/the-netbook-gamer-unreal-1998-fps/#comment-50687</link> <dc:creator>breley</dc:creator> <pubDate>Tue, 20 Oct 2009 14:11:10 +0000</pubDate> <guid
isPermaLink="false">http://www.geardiary.com/?p=49156#comment-50687</guid> <description>Ah, good old Unreal.  Back in the days of CompuServe I used to beta test for Epic MegaGamers, things like Epic Pinball and Jazz Jackrabbit.  Years later, at work we got an early prototype of Unreal for use in a client&#039;s hardware demo, back when the storyline was still being developed, music was quite different than the released product and there were only a few levels/characters to try.  BTW, I hear you on colicky infants...our firstborn was colicky from about 2-4am every night for nine months.</description> <content:encoded><![CDATA[<p>Ah, good old Unreal.  Back in the days of CompuServe I used to beta test for Epic MegaGamers, things like Epic Pinball and Jazz Jackrabbit.  Years later, at work we got an early prototype of Unreal for use in a client&#8217;s hardware demo, back when the storyline was still being developed, music was quite different than the released product and there were only a few levels/characters to try.  BTW, I hear you on colicky infants&#8230;our firstborn was colicky from about 2-4am every night for nine months.</p> ]]></content:encoded> </item> </channel> </rss>
