Follow Project 72–Building an iPhone Game from Scratch in 72 Hours

Posted on 07 January 2010 by


Hacker’s desk, 40 hours into a 72-hour project.  Look familiar?

I’ve been trying to think of a clever opening sentence for this post, and coming up flat.  You know:

“It’s like the Manhattan Project, except for nerds!”  No, no; the Manhattan Project people were nerds.

“It’s like the Manhattan Project, but not!”  No, that’s just stupid.

“It’s like the Mojave Experiment, but with good software!”  Better, but how many people know what the Mojave Experiment really was, anyway?  Besides, do iPhone hackers really want to be associated with a Microsoft disaster?

You get the picture; it just wasn’t coming.  So forget it.  Forget the metaphors, the clever comparisons, and the over-intellectualizations:  let’s just do it straight.

Rasmus Hansson, a developer at Moyo Studios, and three of his partners in crime, have embarked on something they are calling “Project 72,” a 72-hour project to create an iPhone game from scratch.

As part of this effort, the Dogtown Studio folks (as they are calling themselves) are recording their efforts and keeping records of it live and in real time.  As Rasmus says

A long time ago there was this guy that wanted to make an iPhone game without any experience in 30 days. I don’t remember if he succeeded or not, but nevertheless it was a brave attempt, and I think the game came out quite nice.

Since we have some experience we wanted to try and make one even faster, and thought that it would be fun to write about what we were doing. So we decided to make a game in 3 days, which is 72 hours and try to turn it into a successful one.

So if you’re into heavy geeking–and let’s face it, plenty of us are–surf on over and follow the Dogtown Studio boys in real time.  Could be pretty durn interesting.

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- who has written 897 posts on Gear Diary.

Doug is a nerd from way back, falling for a Commodore PET at the age of 15, and never looking back. Riding the nerd wave, he got a Computer Science degree and entered the tech industry at a young age, deciding after a year and a half of front-line phone technical support that he should try something, *anything* else. He settled on technical writing, and has been cranking out documentation for companies like Unisys, SGI, Cisco, Juniper, and many others ever since. The fact that he commutes between his family in Austin and his day job in California is something that he is simply trying to live with. (Isabelle the Corgi helps.)

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