Why Gamers Don’t Care About the iPad … but maybe they should!

Posted on 28 January 2010 by



Image courtesy of Wired

OK, so Gear Diary (along with every other tech site) has been full of (mostly somewhat negative) opinions about the iPad since yesterday’s launch. My thoughts are not so much about anything Gear Diary has already covered here or here or here or here or here or here or here (whew!), but rather goes back to something I started talking about last September when Apple touted the latest iPod Touch as a DS & PSP killer of sorts, and I called it “hubris and arrogance”.

I guess I could make this short and say ‘nothing has changed’. The unveiling of the iPad seemed to simply mean ‘more of the same’ in terms of what gamers could expect. I’m sure that sounds odd – isn’t the iPhone / iPod Touch an amazingly successful platform for games? Yes, it is – but only for certain types of games and only at extremely low price points.

The article I cite at IndustryGamers talks about ‘the iPod gaming ecosystem’, and how iPad games might grow from current iPod standards to DS type games to eventually something more like current PSP games. The problem is that even at the high end of iTunes App Store pricing, a game like GTA: Chinatown Wars costs $10, which is 50% less than the DS version is selling 9 months after release. That is simply not a profitable price point for new games of any substance – and the increased screen area and resolution of the iPad will only make things worse.

Yet there IS something that is different – Steve Jobs talked about the blistering fast 1GHz Apple A4 CPU, but that doesn’t really tell the tale. The folks over at BrightSideOfNews have discovered that the A4 is pretty much a SOC (system on a chip) consisting of what is essentially an ARM A9 Cortex CPU paired with a ARM Mali-50 series GPU and slightly tweaked by Apple-bought PA Semi.

So what? Well, remember earlier this month I reported that a 500MHz version of the ARM A9 Cortex kept pace with a 1.66GHz netbook, and that one didn’t have any sort of GPU!

I am not claiming that the iPad is a threat to traditional PC gaming by any stretch of the imagination. I still feel that the touch-only control system is inferior to physical controls for the majority of traditional games, and even games where it makes sense get killed by the ‘I can’t see the screen because my fingers are all over the place’ problem (see my review and re-review of Air Hockey). Of course, it is quite possible that the larger screen will help those issues, but that remains to be seen, and currently the precision of virtual controls lags physical ones.

However, with a serious CPU/GPU combination that easily outpaces any netbook without an ION GPU in it, Apple has certainly delivered the potential for ‘indie’ developers to make some innovative games for it that will play very nicely. So while it is not likely a game-changer for the majority of hardcore PC and console gamers, it looks like there is a possibility that Apple can continue to wedge video games into more hands than ever before.

Source: IndustryGamers

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- who has written 2381 posts on Gear Diary.

I have loved technology for as long as I can remember - and have been a computer gamer since the PDP-10! Mobile Technology has played a major role in my life - I have used an electronic companion since the HP95LX more than 20 years ago, and have been a 'Laptop First' person since my Compaq LTE Lite 3/20 and Powerbook 170 back in 1991! As an avid gamer and gadget-junkie I was constantly asked for my opinions on new technology, which led to writing small blurbs ... and eventually becoming a reviewer many years ago. My family is my biggest priority in life, and they alternate between loving and tolerating my gaming and gadget hobbies ... but ultimately benefits from the addition of technology to our lives!

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  • Nate

    The problem with the iPod Touch/iPhone/iPad isn’t the power, and it never has been. The problem is the controls. Playing games with tilts and touches simply isn’t as precise as a control pad or mouse and keyboard combo.

  • http://www.geardiary.com Michael Anderson

    @Nate – on paper you are correct, but as I see more and more iPhone ports of DS / PSP games I am not sure whether developers are just cheaping out in order to maximize profits given the low price they can demand, or if there is an issue pumping the pixels as efficiently as on those systems. My thought is that it is the former – but that is even more reason that the economics of games on the App Store are all whacked out.

    As for the controls I couldn’t agree more – my review for GTA: Chinatown Wars will be done soon, and the lack of precision in controls is definitely an issue.

  • http://www.geardiary.com Douglas Moran

    I have been wondering for a while why no one has developed a gaming peripheral for the iPhone that provides you with physical controls.

    On an iPad, it might be doable for a game to be in “letterbox” mode, where this is “unused” space at the bottom that is designated for the controllers so that you can avoid the “fingers are blocking my view” problem. (Have you tried to play Earthworm Jim on the iPhone? Such a nice port! So unplayable!) Maybe a physical bluetooth controller? Just a thought.

  • bassguitarplayer

    Come one guys….put down the koolaid. Who wants to hold a 10″ screen when they play a video game? The success of the ipod touch ds and psp are their portability. Does your hand ever get tired holding up your ipod while playing a game….mine does….imagine holding that tablet. The only other option would be to set it on your lap. Imagine the sore neck after playing. Claiming it is the next big thing in gaming is all hype.

  • http://www.geardiary.com Douglas Moran

    bassguitarplayer: I don’t think I said anything koolaid-induced. (I really *hate* koolaid, actually; I’m more an Odwalla kinda guy.)

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  • http://www.geardiary.com Michael Anderson

    I never claimed it was the ‘next big thing’ … in fact I was very critical of Apple’s push back in September (see article link). All I am saying is there is more potential based on the hardware than I initially thought for someone to do more than just upscaled iPod games.

  • mcsouth

    I certainly understand your point about the hardware – it certainly may make a great platform for gaming, based on the hardware specs.

    But I also agree with bassguitarplayer about actually USING the device – 1.5 lbs may sound light compared to 3 lb netbooks, but hold it in two hands at arms length for more than 5 minutes and tell me what you think. Rest it on your lap to take the weight off? Sure, until you have to move the tablet to use the accelerometer-based controls in that driving game.

    Of course, you could put it in the keyboard dock and use the keyboard to control it – wonder what that weighs to carry around with the iPad. Oh, and yeah – it only holds the iPad in portrait position.

    I want to be excited about the iPad, but I guess all the build-up to that actual announcement left me expecting more than what we got.

  • Nate

    @mcsouth

    You’re absolutely right about the weight. I used to use a Fujitsu u810, which weighed 1.5lbs and was a two handed device, like the iPad. Really, after only a few minutes of use, you really start to feel the fatigue in your forearms.