Nintendo loves to work and rework their key franchises, which generally means that their E3 talks are filled with Metroid and Mario and Zelda. This year was no exception, and while their focus was on the fact that with the Wii and Ww-Motion Plus they deliver on the complete experience rather than just ‘cool technology’ (clear shot at Sony & Microsoft), the true star of their show was the next generation of the quirky little handheld many folks thought would fall to the PSP but has instead gone on to become the top selling game system ever: The Nintendo 3DS.

Here is what we know, directly from Nintendo:

Size (when closed):
Approximately 5.3 inches wide, 2.9 inches long, 0.8 inches tall.

Weight:
Approximately 8 ounces.

Top Screen:
3.53-inch widescreen LCD display, enabling 3D view without the need for special glasses; with 800×240 pixel resolution (400 pixels are allocated for each eye to enable 3D viewing).

Touch Screen:
3.02-inch LCD with 320×240 pixel resolution with a touch screen.

Cameras:
One inner camera and two outer cameras with 640×480 (0.3 Mega) pixel resolution.

Wireless Communication:
Can communicate in the 2.4 GHz band. Multiple Nintendo 3DS systems can connect via a local wireless connection to let users communicate or enjoy competitive game play. Systems also can connect to LAN access points to access the Internet and allow people to enjoy games with others. Will support IEEE 802.11 with enhanced security (WPA/WPA2). Nintendo 3DS hardware is designed so that even when not in use, it can automatically exchange data with other Nintendo 3DS systems or receive data via the Internet while in sleep mode.

Game Controls:
Touch screen, embedded microphone, A/B/X/Y face buttons, + Control Pad, L/R buttons, Start and Select buttons, “Slide Pad” that allows 360-degree analog input, one inner camera, two outer cameras, motion sensor and a gyro sensor.

Other Input Controls:
3D Depth Slider to adjust level of 3D effect (can be scaled back or turned off completely depending on the preference of the user), Home button to call system function, Wireless switch to turn off wireless communications (even during game play), Power button. The telescoping stylus is approximately 4 inches when fully extended.

Input/Output:
A port that accepts both Nintendo 3DS game cards and game cards for the Nintendo DS™ family of systems, an SD memory card slot, an AC adapter connector, a charging cradle terminal and a stereo headphone output jack.

Sound:
Stereo speakers positioned to the left and right of the top screen.

Parental Controls:
Parental controls similar to the Nintendo DSi system will be included.

OK … that is all great info, but what does any of it mean?

  • The addition of accelerometers and gyroscopes are a clear shot at the iPhone / iPod Touch. Nintendo want to offer everything possible for gamers, and between touch-screen, multiple inputs, 3D, cameras, and the new hardware, they have quite an arsenal.
  • Size and weight-wise, the 3DS is pretty squarely between the DS Lite and DSi, which makes it a really nice size that works well for most folks. The top screen is wider than the DSi, making it better suited to play the movies Nintendo was talking about getting.
  • The cameras on the DSi are a fun novelty but largely useless (well, outside of the sublime Photo Dojo, that is). The new cameras are pretty much the same but offer 3D photo capabilities – that alone should be interesting!
  • Performance looks to be on par with the DS systems in terms of smoothness, while the graphics seem to be of PSP quality. Since it is supposed to be able to play movies, it will need more power than the current systems. It will be interesting to see what developers can eek out of the hardware.
  • The addition of an analog ‘slide pad’ to the control set is pretty amazing. The DS is great for playing shooter style games as it is, adding the granularity of analog controls will only make that better.
  • The promise of better wireless networking is nice – but chalk me up in the ‘believe it when I see it’ camp. We have a WPA2 network in our house, and the implementation on the DSi leaves something to be desired – it works for the operating system and any new DSi-aware games, but not for older games. And the download speeds for those tiny DSi-Ware games is abysmal.What we DON’T know:
    - Price – my estimate is either $199 or $249, but I am sure Nintendo is doing everything it can to be sure that it is $199
    - Release date – will it make it for the holiday rush or wait until 2011?

    Here is a hands-on video from WiiNintendo101, and while the general video quality is pretty lousy, when you get a straight-on shot at the top screen it is fairly amazing.

    Personally I can easily see myself with one of these as soon as they arrive – but for those who know me that is no shock! What about you? What do you think about the 3DS – and about anything else Nintendo did or did not show at E3 this year?

    Source: Nintendo 3DS E3 Site

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    I have loved technology for as long as I can remember - and have been a computer gamer since the PDP-10! Mobile Technology has played a major role in my life - I have used an electronic companion since the HP95LX more than 20 years ago, and have been a 'Laptop First' person since my Compaq LTE Lite 3/20 and Powerbook 170 back in 1991! As an avid gamer and gadget-junkie I was constantly asked for my opinions on new technology, which led to writing small blurbs ... and eventually becoming a reviewer many years ago. My family is my biggest priority in life, and they alternate between loving and tolerating my gaming and gadget hobbies ... but ultimately benefits from the addition of technology to our lives!


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